The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. 9 (played a couple more in older versions). Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. AI is so bad you could have PD spam as your dps as long as you have the numbers. This gives a 3:2 ratio, and is roughly balanced with the 3 L weapons being better against low-evasion targets and 2 H weapons being better against high-evasion targets. Enclaves are special AI empires. As anti-shield weapon is also better then T3 railgun. What matters is numbers and timing. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Missiles start with 0 Evasion and end with 40. Corvettes consist of one section only and they have three different sections to choose from. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. 7 - MrFunEGUY's Stellaris v1. Component: Medium Phased Disruptor Component: Small Phased Disruptor. PD is slightly harder hitting, Flak can reach a higher Tracking. Jun 4, 2020; Add bookmark #6Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. 0 unless otherwise noted. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…Datacubes are rare items that allow you to unlock more items for the loot pool. IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. Stellaris 2. owlman. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. If you can then do this for two systems. Stellaris. It’s near the jump. 9. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. The range is too short and Battleships are all about long range. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. I use 1 titan (each titan has a different aura) and the rest battleships. Authors description: Amazing Space Battles. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. Huge up to 90 AI Empires. However, due to the lack of effective L sized piercing weaponry, using Battleships or Titans with 50/50 kinetic and energy weaponry works well too. ago by piousflea84 View community ranking In the Top 1% of largest communities on Reddit 3. Description. 38 Badges. 2. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. So load up your corvettes and destroyers with disruptors so they can shred corvettes. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Driven Assimilator + Rapid Replicator. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 5 and below they cannot declare war on empires considered Equivalent. 2- If you are really, actually doing the hardest possible, as with mid-game scale. Disruptors not only deal lower damage, they also have a huge damage variance making them unreliable. IMO, the single biggest problem in Stellaris right now. If your shields and armor can take it, good. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Disruptor (S, M), Particle Launchers (L): Can be salvaged from mining drones; Ming lasers are good against armor and hull and are direct competitor for Energy Laser weapon type;Later game, disruptor corvettes are better than missiles. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. Every other ship type had counter so absolute meta is not yet decided. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Component: Medium. But it does miss, turning great early-game potential into a slow, dull grind. Stellaris' patch 3. 对该项目的细节说明请添加至相关页面. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. . Oct 12, 2022. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Go. The advantage of Disruptors is how early you can get them, and how long they last into late/endgame. Solids become gases, gases become solids, ect and emit/consume all the energy normally involved into/from all the adjacent matter with all the. Autocannons are good on corvettes. x I was using the EX mods that added the same features to the game (actually half the 2. However, perhaps the biggest additions with Overlord are the five. This is true even if. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Makes a good supporting mix. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. ago. Is that how it goes?. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. Ah ha, there's. Description Picket Destroyer doesn't work Game Version 3. As power builds, it builds faster- the faster it builds, the more powerful you get. In Stellaris "It depends" is very much the thing. 2 下载. anybody226 • 2 yr. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. Stellaris Wiki Active Wikis. Stellaris Wiki Active Wikis. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. 3. . Most sounds are a combination mix of Starcraft 2, Command and Conquer 3 and the base game itself. ago. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. My guess is that it was a reused art asset. 1. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Ships take a penalty to combat ability and speed equal to half of the % of their hull lost. What is the Stellaris combat rework meta and how will things change in patch 3. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 62 DPS per corvette with fully-upgraded weaponry. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Can fit into Small and Medium slots. However, there is one exception: defense platforms cannot disengage. Another option is strike craft especially after all those buffs. 63 energy to maintain. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. Stellaris would need supply lines for that to work. As far as I'm aware, Disruptors can't even hit strike craft. 230 items. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. . Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . 7. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. One could say that Titans are mini-flagships, since their aux components act as a force mulitplier, while being a sight to behold on the battlefield. Enclaves are listed in the Diplomacy Menu under the "Others" category. Using the catapult involves a few steps. Just because the corvettes are cheep to build and replace. 1:1,1 The disruptor won on 1:1,2 ratio. This page was last edited on 14 October 2017, at 11:48. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. Want to buy me drink?If, let's say, I have all three slots filled with disruptors, does that mean one ship will be able to disrupt armor for three enemy ships?This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. Legacy Wikis. DeanTheDull Necrophage • 2 yr. . Losttruppen Colonel. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. Stellaris 2. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Compatible with Stellaris v3. Also crystal infused/forged plating can add to hull. - same corvette with full armor = 99 alloys to build, 0. Unsure. Updated for Stellaris 3. 7. This mod adds three new very expensive edicts capable of reducing the time. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. I usually using few battleships with different specify weapons like Rocket hangars and artillery. Legacy Wikis. So even if the armor provides the same (or even less) protection, your ship will still be fully able to fight while the armor is being damaged. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. Yet when I watched a fleet battle against a Fallen Empire, every single one was destroyed or disengaged before they fired a shot. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The damage difference is minimal between that and three small weapons, and running all missiles can be superior but again if the AI runs heavy PD you're gonna. For the Unbidden, their big deal is HUGE shields, and not much else; while you. In this video I explore how powerful Missiles are in the early to mid-game in the new 3. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. ) work well against them. Between 1/4 and 1/2 of your score. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. But, I have no idea for larger ships. At 40 repetitions you have increased the damage by 200%. Both have the same Accuracy. #2. Missiles start with 0 Evasion and end with 40. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. I will remove this one Girion returns and updates the original mod. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I feel like 100% armor + shield penetration are kinda useless if not everything you have does 100% shield and armor penetration. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. They disengage, but often won't destroy the ship. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your shields or are absorbed by them. Autcannons are good, but can't compete with just bypassing all shields and armor. However, i remember that in 3. You have the perfect start. There are only five relevant buildings, and the only one you vary on is based on whether you're stronger than them or not. Please utilise this projects` GitHub issue tracker. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. | DesertEagleF bot 于1年前 修改了 此页面。. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. It’s unavoidable, and you can’t move past it. I take you through every viable build currently in the game, why they work and the methodol. So any slot given to disruptors is. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. In 3. #1. 2. But it also penetrates armor by 50%. 2 Disruptor T3; 3 Point-Defense T3; 11 Armor T5; 11 Shields T5; 3 Shield Capacitor; 2 Regenerative Hull Tissue; Dark Matter Reactor; Jump Drive; Dark Matter. ago. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. But, I have no idea for larger ships. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. It's a good idea to have some PD mixed in too. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. A combination of 50% armor and 50% plating also works against torpedo and strike-craft heavy enemies since both ignores shields. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. Imo, yes. 0 unless otherwise noted. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. The Interceptor is probably the best section to start with since it provides 3 weapons slots. Best. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. That's not a good strategy. At the start, the base employs two Planetary Defense Shipwrights (or Planetary Defense Shipbuilding Drones). But, I have no idea for larger ships. 0 and 3. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. But, I have no idea for larger ships. ; About Stellaris Wiki; Mobile viewA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Black-Sam-Bellamy • 1 yr. Max Evasion Disruptor Corvettes are also pretty good at fighting x25 Crises, since Crises are scaled up through damage and hp multipliers. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Disruptor cruisers. The mod adds 40+ new technologies; 5 new ship components, including a. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. 6 for fleet combat? We will look at. 9 - MrFunEGUY's Stellaris v1. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. 6 df65) TerraSlayer. 7. Corvette builds for Stellaris 3. Stellaris Combat Rebalance has a new meta. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris Ship Design Guide 2023 [3. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 1:1,1 The disruptor won on 1:1,2 ratio. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. They rush your opponent and punch. . But, I have no idea for larger ships. Also: armor is better than shields now, stack it up higher than shields on your ships, its worth it. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. Corvettes are why missile spam is good right now. Lets break down the weapon and defence components available in Stellaris. Can fit into Small and Medium slots. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Full disruptor corvettes. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. Superior: has 200-400% percent of your score in that area. large ships), but corvettes don't have high armor and they have high evasion. In our internal tests, the disruptor corvettes, carrier battleships and two different destroyer fleets (gunship and screen) completely hard countered the torpedo frigates. 391K subscribers in the Stellaris community. Missile corvette spam is really strong. If the enemy is using PD you might have problems but they usually go regular weapons. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. Add a Comment. • 18 days ago. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. Report. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. 6 is still in beta so the balance keeps changing. Azunai Jul 29, 2017 @ 1:53am. This page was last edited on 14 October 2017, at 11:48. your opponent used lots of small ships. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Then when their homeworld was invaded by the Kaleesh, the Yam'rii spun a pretty much identical line of bullshit to the Senate who bought it hook line and sinker. Between 1/2 and 2x your score. TechnologyJob List. Computer system. Assuming evasion isn't an issue, the plasma cannon now deals 25% more DPS than it used to, or than the disruptor still does. Use the torpedo computer, and fill up free slots with missiles. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. This is my attempt to sort out some things and get rid of confusion. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. It lacks the bonus to hull damage lasers have. Check the hull to armor/shield ratio on the enemies. 如果需要的话,您可以通过使用Steam Beta选项卡返回到旧的版本。. Only if you're against a disruptor or lightning-heavy enemies. 130. ago. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. Stellaris Corvette Sections. Description Pre-Hyperdrive Corvettes auto-designed with no FTL unit [3. All of the weapons are shield penetrating. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. When you turn in the Datacube, this item will become available during your future runs on Atropos. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. Flak on the other hand starts at 50 Tracking and ends at 70. Phase disruptor are not. 1 of 2 Go to page. 1 在Stellaris文件夹新建名为mod的文件夹. The absolute most cheesiest strategy that I can possibly offer with my 1500 plus hours is, for this update, as follows: 1-Criminal Heritage pick: this goes even better for larger maps with more empires to take. Stellaris 2. In this video I take a long look at Cruiser design in Stellaris. Each unique system has an unique event, anomaly or archaeology site related to it. On the face of it it seems like completely bypassing shields and armor would be amazing, but unless you use a pure disruptor fleet, using weapons that ignore shields and armor just means that the rest of your weapons take that much longer to start damaging the hull. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. * Bugs, Feedback and Suggestions. "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. Also destroyers are bad. Only one base per planet or structure. Legacy Wikis. Legacy Wikis. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Its range could be better (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn't have the 120 base range that those have) but its ability to score. Stellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Each personality has a different loadout for their ships. Compatible with Stellaris v2. Each Datacube will have a corresponding Consumable. For 3. That sounds kinda viable lol. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Description. Logic Engines helps you get. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. 0 unless otherwise noted. Without rating this mod it's much harder for. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. bug roundup. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. For M, S and L slots separately. SuperluminalSquid Technological Ascendancy • 3 mo. Border friction – Affects how much negative Opinion Border Friction generates. As well a big thank you to Youtuber L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. Usability falls fast through Cruiser tech and approaching Battleships. 60 - Laser, Gauss, Plasma and Disruptor. 7. 20 alloys and . PD is slightly harder hitting, Flak can reach a higher Tracking. • 9 mo. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Stellaris. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. . The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. Overwhelming: has 400+% of your score in that area. Dec 16, 2016. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. This syncs well with the explosives. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. • 10 mo. 2023-09-12. All three present new strategies for Empires in managing their territories and waging war against rivals. Use the torpedo computer, and fill up free slots with missiles. Both have the same Accuracy. Equivalent: has 50-200% of your score in that area. 3. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. But yea, I don't consider disruptors a weapon, their stats make much better point defense even in a medium slot. Stellaris - [3. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. plasma weapons are great against high armor targets with low-ish evasion (ie. Released on Apr 15, 2021 “Nemesis is an expansion to Stellaris in which you will be able to determine the fate of a destabilizing galaxy. I believe the reason torpedo corvettes are good is because torpedoes are very strong but require very close range. I've been screwing around with cloaked torpedo cruisers. Jump to latest Follow Reply. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Missile Cruise. A destroyer with lightning cloud and two s disruptors is a good, solid build. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but.